You have to give your mesh more definition, the most important part is silhouette, thats why your nose doesn´t look right from the side.The low poly´s silhouette should match the high poly as close as possible. So if the low poly has got a flat nose like yours , the normal map can´t do something about it, because it just…
For final shots we usually require: wires shot with counter, in-game, beauty shot. in-game is the iphone size - 480 x 320 (or should that be 960x640 now?)
Here's some tutorials that should help i dont have a lot of time to write this so im just going to post a few links. Hopefully they give you some ideas on how to correct your mistakes if not i'll try to make another post later. Normal Map tutorial covers Baking in Max and combines the Nvidia Filter…
Alright guys, take the last build I posted and consider this the video card: EVGA 01G-P3-1180-AR GeForce GTX 285 1GB 512-bit DDR3 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card - Retail ($369.99) http://www.newegg.com/Product/Product.aspx?Item=N82E16814130480&cm_re=GTX_285-_-14-130-480-_-Product So: Processor: Intel…
Great info Ged, can you give any insight on how to go about setting up " bilinear mip mapping and a screen res of 480x320" within 3dmax? Would be much appreciated :)
what kind of slow down are you experiencing? Low FPS in viewport? or periodic freezing? You can regain some FPS by turning off SSAO; AA in VP2 options. Set viewport to use default lambert instead of full textures. use Legacy viewport if available for your version of Maya. Other potential causes of low FPS are complex IK…
I reduced tris to 4800+ and mapped UVs. In texturing I'll use six small-repeat-map and two large-map(one for furnitures, one for walls). Now It's time to draw textures...