Hey, so there's a small group of us going to Lefty O'Doul's tonight. If anyone from last year remembers, that was the Irish place not too far from the convention center that hosted the polycont party. We're planning on arriving just a bit after 7:00 and we will be the dudes in the back area. Address for anyone who needs it…
Dear Dulce Isis Segarra López, Hi, I'm looking for some freelancer who can work with my
upcoming indie game project. I required a few main characters with game specs
requirements. I don't have a specific design but I have a reference of what the
character can be reference to and the game in referencing to. You may look…
The first item created in collaboration with me and the excellent Polymator, Slyrak's Talon, is now on the workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=333981429&searchtext=
Great stuff everyone, Zwebbie - easy buddy haha, heres a start on my death unmasked, Im still fighting for shapes that I like, a good nights sleep and fresh eyes will help I think haha. Ive tried to push the skull proportions but it still needs a bit more work to fit the voice me thinks. bit generic at the moment Ive added…
Shooo, sure, go for it. Are you still working on the qop wings? :3 Just want to keep things organized in my files. ^^ Snowstorm, NO IT'S NOT ALRIGHT jk why wouldn't it be? :) do you need a back view? I can bring up qop's sheet and whip one together. Zaphk> Oi! Hey you! *is kheleksul again* Thanks <333
You were right BaseEngine.ini shadowdepthbias = .033 seems ok... .333 made the shadows too far from the base of objects... so i'll tweak it between these two values... thanks for your help!
tynew, not true. Here's a GCtalk thread timestamped 05-28-2007,over SIX years ago: http://forums.cgsociety.org/showpost.php?p=4416507&postcount=23 of the piece stated as 2011. Point is, he perpetrated this behavior for many years over at CGtalk. He's not going to pull the covers over PC users without getting called out.…