Hmm, I don't understand how it's HDR, and how it's a single image. Are you only using a single RGB, and is it the Base image? What does it look like at full-res? Almost seems like the highlights are all blown out, so you've lost resolution there. I've been baking psuedo-HDR lightmaps lately. I calculate the lighting in my…
Hmm...I had a conversation with one of their sales agents.At first,he said the student version can't be used for commercial purposes. When I mentioned I read on their forums on an old thread that the student version can be used for commercial stuff in the US.He said he will get back to me,and later said it's fine and can…
Actually you can't do realtime shadows on the iPhone with Unity just yet so as Richard says, theres very little need for the Pro license at all. One thing I notice is that a lot of Unity built iPhone titles are trying really hard to mask the fact that they run in Unity to avoid any attention from "the taxman". If you go on…
Great critique Seaseme. A phrase that I heard recently was that it's better to excel at smaller projects than to make larger mediocre ones. Spending time on just a section of this to make it look awesome will convey more about what you can do. I do think this is a rather large undertaking. Speaking of telling stories with…
I did a little research on "exploding." Does that mean moving the pieces so that they are not touching and then putting the pieces together after the bake? I think I'll try that idea. However, I'm difficulty moving a high poly piece to the low poly piece. I've read this technique about using keyframes when exploding to…
Chainswords are meant to be seen from the side. The front is the least exciting view of a chainsword, they're all about the silhouette. Can you post some side shots of this? The blade in the 34th's shot seems both too thin and not deep enough. Additionally, your proportions for your blade are totally off. With the way a…
You could turn off dithering in your gradient tool, but you're still going to get artifacts like banding. No way to avoid this with 8-bit source. Think about it, only 256 levels of gray. If you have a 256-wide bitmap, and you fill it with a 0-black to 255-white gradient, then there should be no dithering or banding. But if…
humm interesting, so its a problem with "history: step back" instead of undo/redo. I can't get undo/redo to switch layers. But I have Ctrl-z (classic undo) set to History: step back, its easy to forget I bound it and easy to mistake it for "undo". Can anyone get it to happen with undo/redo? Pior, I have the same behavior,…
Thanks for the replies guys, I really appreciate it. Ill get to work on re baking everything. Since reprojecting the normals doesnt work I am just curious as to how you guys work with unique uvs. (like the bottom example of the unsmoothed tangents section here…
There only needs to be a plan B if you think CO2 is harmful. I don't think it is. As for mercury and everything else, local state governments make sure that stuff isn't leaked into the water anyway. btw I agree entirely with you on bringing the troops home around the world. Big waste to continue having troops sit around in…