Not only loose jobs, but the terrorist win! Oh wait that was the old regime... Damn Obama with his smooth "save the world with hope" talk. But seriously, I think the industry is pretty solid. This is: 1 part normal seasonal post xmas rush slump made worse by drying up venture capital. 1 part the industry still adjusting to…
Any Ideas or any critiquing would be appreciated thanks :) It's both my website & Blog It's not brought out yet but I plan to do so in the future Website/Blog - http://carlkdesign.wordpress.com/ I'm a 2nd Year Game Art student, It has all my good work from Year 1 & 2 if you would like to have a look here are a few quick…
Hey Everyone! I'm wokring on a particle effect and I'm trying to use Vertex animations in UE4.9. I've got my material set up and it is working fine, but when it's implemented in Cascade and the particle plays, it doesn't always start on frame 1. Essentially, the effect is a bunch of bombs fly out from a center point and…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…
poopsi, i hope u dont mind a few pointers about ur skin, tell u the truth i dunno why such low res, ach :~ well essentially what u should pay some more attention to (especially in such low rez) are you forms, and your colors. since low-poly tex work is alot about faking geomatry which doesnt exist (e.g. folds) you want to…
Yeah, mybe you're right, but me personally once a while I do start with a plane, so here ya go, my updated version for anyone that interested with a single plane poly:( eBorder = (polyOp.getOpenEdges $) as array -- border edges from current model eInit = (polyop.getEdgeSelection $) as array -- intial edges selection pInit…
oh... The script I've been using all along wasn't mop's script at all o.O Just tested mops old script and now I see what you mean that it takes ages to calculate... in fact it looks like my max is going crazy in mem usage as a result of using mops old script so I had to alt f4 it :/ Tried the new mop script as well, also…
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-680-gpu?sf3580994=1/ http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&DEPA=0&Order=BESTMATCH&N=-1&isNodeId=1&Description=gtx+680&x=0&y=0 I am still on a 8800gt 512mb video card my self, this GTX 680 is just looking good Anyone plan to get this?…
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…