402 isn't that high. I'd say give yourself a little more slack and limit it to 500. Your unwraps on the right of your last image look fine, those are all using one texture image right?. Mirroring the UV coordinates to save space is always good. On the chest piece, what I'd do is straighted the left and right edges…
hey pyrzern, nice progress on this character!! really digging it and the thing that i see w/ the folds is that it just starts and stops at sorta random points i feel like the front of the jacket, where the buttons are, and the shirt work out pretty nicely but the back of the jacket and the mid to upper leggings still need…
Hello. I made some test bakes for my Zycomm FM:26U radio. 6.297 triangles: Tip to get better highlights inside Toolbag 3: change the reflection type to blinn-phong. Plug in the normal and AO, place the AO in the albedo slot as well, set the spec to +- 0.3 and gloss to +- 0.2 (just play with the values to make it look…
Well you should read more carefully what i write in this post since i mention it was not from me but from thousand of well known channels like this one and i can put thousand of link about it. All these people who have acquired a good reputation over the years can't be all wrong right?…
The surface wear looks overdone Metal does not usually corrode. It does, however, collect tons of dirt that (for lack of a better word) fuses with the metal. You could put in some nice grease stains. Here's a similar asset from Zero Dawn to give you an idea of what I'm referring to. Even then, based on the size, you…
gauss , my bad:) No hard feeelings Cheap.:) Personally, I think artistic expression thorugh concept art depednds on the artist. I prefer the think of it not as advancements but as artistic evolution and the every present need to learn more. We all learn something new every day. Every so often something ground breaking is…
[ QUOTE ] Oddly, Graves, although your paintover makes the hair look way better and more accurate, while the face is more believable in terms of shading (around the eyes especially), I think it loses something in terms of recognisability - the original seems to bear more likeness to Gillian Anderson. [/ QUOTE ] I'd…
Yea I looked at that thread. I missed that portion later on to the link to the chinese site hosting the models packages. Any references to next gen models with normal mapped hair that you recommend I look at since afaik ffx aren't normal mapped? EDIT: Spoke to soon. I got the models in rar from the chinese site but now I…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Hello. I know only basics of 3D modeling, but i need to know how to achieve such results: https://imgur.com/a/opTlqAb All buildings is from game Industry Giant 2 They all look so crisp and some sort like pixel art. I was trying to create new building with photoshop (aka pixel art). But not achieved 1:1 result.. I know only…