For Photoshop to export a transparent PNG the transparency needs to be in the layer itself (as transparent pixels), not as an alpha channel in the Channels tab. This means you should see a checkered background for the transparent parts. If you only have transparency as an alpha channel and you want to make a PNG, you need…
Thanks for the feedback guys. I hope to apply all the grunge and additional textures in photoshop. Kind of using this polypaint as a base layer. I may come back and rework the trousers and a couple of other things at a later date. A quick test bake before I start unwrapping. I'm kind of worried about how the head connects…
cool stuff guys! heh ill have my skin updated soon, got caught up with some things. Zat: i will occasionally, if i need to go in to add some major damage / texture to the normal map that is not easilly done in phtoshop (subtle ripples, bubbles, etc). Most of the time though, its all ps. One of the problems with the ps…
Nice progress! I really like the recent generic stone one. Only suggestion would be to try and change your brush width up a bit. You can always go back in later with an eraser (If you're working with layers) and carve a little variety into things. As for the wood, it looks familiar...a little too familiar /pulls off mask…
Thanks guys! Your advice here as well as in other threads is golden! whoopee! first modeling attempt. About an hour an a half. will move onto more difficult prodjcts later on, kinda sucks but im mostly trying to learn to navigate and use the brushes. also ears are for losers. Had a blast! Critiques for next time are always…
If you are going to use UE4, then I'd recommend to approach it with layered materials. It would save a lot of texture samplers, for the cost of more drawcalls. But it would be easier to use later. I'm also planning to change mine to use that. About the uvs: UE4 can generate second UVs for you, and then you can export the…
It looks to me like the scale of some of your accessories is off. Check the size of the laser pointer compared to the weapon. This may involve looking up the actual sizes -- a bit of a chore -- but I'd be really surprised if that laser isn't significantly larger in relation to the weapon. Also, the position of the reflex…
my fiance promised the surgery to me as a wedding gift. I have to wait till april of 2007 : / We supposedly have the best doctor in the world here, some pioneer of sorts, Dr. Butros I think. They map the eye with a laser scan, and cut the cornea flap with a laser too. The only time you are touched is to peel the flap back.…
***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
One way to achieve what you are looking for is to use masks to provide a hard end to a shape while having the original nDo layer go outside the mask. In order to achieve the grooves the cut in this can be done by using multiple vector or masks that are converted to normal maps in nDo and changing the slant to down and set…