Actually, Theme is what everyone have been working on and posting it in Pimp and previews. The deadline was very short...7th of April? O.O I hope this one have extended deadline and selection of theme(s).
yup same for me - though not for animation but rather modeling/uv or game export stuff. It would be very nice to easily add new panels to the existing application to extend the features in a way you need it.
Sounds cool, but if it became mainstream tech it could turn around and bite us all in the ass. Extended working hours during the day because now you only need a few hours sleep!
On April 8th of this month, extended support for Windows XP has ended, so no more updates or security patches whatsoever. It's officially a dead operating system that will just continue to grow more vulnerable over time.
It looks like the overall shape of barrel is wrong and in the pic the grip at the rear extends past the handle where you have it stop before. Also the actual revolver chamber is alot smaller then what you got
I just saw that the deadline was extended after I stayed up all night :cry: Ah well, Life goes on. Here is some images that will be pretty close to my final submission. :smile: Cheers!
very cool! my only nit pick is not with your art itself but with matching the reference, the body of the '7' extends right down to where the '9' does in the reference. But if you're not going for accuracy then don't worry about it :)
Its Hard to tell from these images but it looks kind of like your UVs don't extend to the very edge of the texture. Which would mean it would cause just a slight seam in the otherwise seamless texture.
Looks like a great idea, monster - have yet to try it. How does it handle UV's extending past 0-1 space? Seigisato is working on a cool looking Atlas generator as well. Maya, unfortunately.
There are a couple of plugins that makes layer management in blender easier and extends the UI, just google for blender layer plugin and you will find something. But I don't get how my post was related to the layers in Blender.