From the material editor preview your normal map looks really weird. Could you post the normal map you have from UDK? just dubble click it and bring it up. Also, do you really need to bake with a cage for a model as simple as this? I usually bake with without cage for simple objects, usually it fixes my issues.
I don't have any specific settings. I go from default and tweak it a bit. I usually change it a bit in photoshop. I try not to have 100% blacks. I also use curvature map from xNormal (usually got problems with setting good Curvature :D ). I hope someone will be able to give you more specific info.
Did you adjust the number of rays per sample on the skylight? I usually just use scanline, but the same settings apply for mental ray, I think. 20 (the default) can be a little grainy, esp. when you're baking in a bucket. I usually do test bakes ~10 and up to 30+ for final depending on size and time allotted to the bake.
That's why i'm saying, it's not bad at all, the problem is that beginners usually just bake it wrong and instead of learning the basics properly, they would rather to spend time fixing something that shouldn't even be wrong if they did know how to do it properly. The thing is that people usually take everything that is…
I don't hit CTRL-W (habit in Blender, CTRL-S would work, too) that often, Blender doesn't crash much and usually the autosaves work. Photoshop never crashed on me so far and I usually only save (to PSD, saving to TGA happens more frequently, of course) when I'm taking a break and do something else.
@eXecutex I usually like to start with the parts that I know are perfect cylinders. That's a good way to start when you only have a completely flat side view for a gun! Everything else can then be sized from there. Following concepts exactly how they are can leave me with some wonky shapes so I usually just eye ball it…
I guess you see the menu underlines appear when pressing ALT ? Thats the standard windows menu shortcut activation becoming active I think in the case of Max it's a timing issue how fast you press ALT and the mousebuttons. The usual thing i do if this gets stuck is hammering the ALT key several times, usually this cures…
When I replied I was being a bit sarcastic. Usually, there is always a newcomer that comes and mentions weekly things or challenges and 90% of the time it ends up in no one doing anything because it becomes a chore. If you want to make something happening, just start making something and then ppl will see if they want in.…
well been busy with work and stuff, you know the usual excuses, but now im back and i put some effort into finishing this one. any crits is as usual super welcome. Im think im going to focus more on dynamic lighting in the next piece since all the stuff i posted so far has really flat lighting
@radumitroi thanks for the feedback,I'll definitly try to relight my scene,any tips on the lighting?Static,dynamic? What kind of light do you usually use or what kind of things you usually do to make it looks good and realistic? @FreneticPonies Thanks for your feedback,it's exactly the feel I was trying to get so I'm glad…