Adding some depth to the landscape materials. Adding smaller foliage and scatter meshes. Made the ground textures heightmap blend better. Adding a more realistic road texture (photosourced). Going to add some dead trees and red trees soon to replace the green placeholders. Next, will start on the hero meshes soon -- boat…
Damn just seen this ..so much for keeping an eye on this sketchbook and keeping it updated :# These assets were created for a freelance project I'm working on, there will be more I can share soon and also I believe the team is working on a trailer which will be dropping soon, but no there won't be any organic mutated life…
i had another fantastic idea don't worry i will come soon with something i hope to have your support in this research. Soon i want to try a script that do a preliminary job before chamfering. Please if you like it leave comments also on site maybe with links to images of your models you will do with this technique.
Cool thanks for the advice, I think I'm going to do that. I'll think up something new and exciting (any ideas would be great too, and I'll check out the gears of war art) and I'm sure you'll all be seeing it soon in the pimping and preview section. Just as soon as I finish this KRISS gun I'm working on.
Hello folks, I want to share the artwork that I worked on for the past months. There was a series of toys with NFC chips inside of them, and I was in charge of converting them into 3d game assets. The assets are not supposed to be realistic, but a 3d representation of the actual toys. You can check out the game both for…
Vintage Vi and Steampunk fiddle Renegade Vi Earth Vi Alright, so here are some of the things Im planning, some skins for Vi, and a skin for Fiddle and Jinx, I'll be posting more updates soon. I'll be modeling my own Vi for the this category and use it for the animation category. :) Started modeling and will upload updates…
thanks for the kind words. Life has been really hectic recently, but I will be doing more vids soon. Current work load is teaching 6 classes... meetings with Riot games this week and getting students set up with micro interviews. I know I am way behind schedule, but I will get things back into high gear soon. --Metric
Sneak peak on him finished, still gotta paint the emissive map on the back of him but he's pretty much done at this point. This shots from marmoset, going to do a turntable soon. Haven't had internet for about a week now so I'm at my school's labs posting this. Hopefully I can get it up soon as I usually work at home.
As soon as I saw "intense", I was going to mention the Octane 101, which is basically an Everclear daquiri. But as soon as I saw non-alcoholic, I realized I got nothin'. Apparently I'm too tame. You people have some seriously whacked tastes. And I swear I'm one of the last human beings on Earth to despise the taste of milk.
leviathan: thanks, i will have to think about what the character has gone thru like battles and so forth and put the appropriate details after novakaine: thanks! right now its really high poly, which is great for a portfolio and i will be making a low poly pretty soon just as soon as i make the proper diffuse and shader…