This is an excellent answer. Covers everything. Just so you know also, when you render out your depth map, you will get 2 pieces for every frame: one that will be the actual frame render and a _depth one that you won't be able to view, but as long as you keep in the same folder it will contain all of your info for that…
The green screen effect is just for visualisation, it doesn't show up in the final GIF. It appears on pixels that don't change for more than one frame, so those pixels don't need to be written in subsequent frames (making the GIF filesize smaller at no visual cost). You can turn this visualisation off by right-clicking…
2. Unreal is a real-time game engine. It's constantly rendering frames. So fast that it could be 60+ frames every second! The idea of using a game engine to "render" a single frame is the exact opposite of the purpose of using the engine. So the answer to your second question is; your question is wrong. 1 & 3; see parkar's…
@silver_shadow: Sorry there's no bone or smooth skinning support in Modo, yet. For Modo to render out smooth skinned character animations you need to rig/animate in another app then export an .mdd file which stores vertex transformation data for each frame, not rig/bone data. Then import that .mdd file into Modo which then…
Currently working on a bit more of a stylised character based on this concept design: https://imgur.com/g7YcY0L This is actually from a course I'm doing, but hopefully it will retain my own identity/flare rather than being an exact copy of the instructor's version. So far, it does. :) I decided to replace the arms with the…