As usual I am in love with your work. That female sculpt is spot on. She oozes femininity, the only minor thing I would have liked to see is a slightly lower hair line. Ridiculously awesome work as usual, saved to my inspiration folder many, many times over ( just so I don't miss her :) )
Blending spec, gloss, and an environment map mask (the latter can usually be tied to the spec map if you'd like, I try not to) will achieve nice metals. I usually go completley loose with the gloss mask and make it look some-what wavy - as if the specular pass was being refracted. From there I just tone the spec and…
There is usually a drop in sales during holidays with a family gathering focus, also there was a lot of sales going on during black friday, cyber monday, so if you were not having a sale people might just have gone for the products that were on sale instead. But overall there is usually a boost in sales during winter,…
Yea it usually boils down to a guess work. Usually when this happen, first thing I remove is the plug-ins that got loaded. After that, sometimes I have to do comparison with previous version that works. Once I had to do this with After Effect files and for some reason, values that should be numbers was saved as some weird…
Payments in excess of 1k are usually wire, less than are usually Paypal. If it is an ongoing and very steady/stable client we set up ACH payment (US clients only). Exceedingly rarely... people send me checks! Also I technically can take Credit Cards, but I havent actually had anyone request that in over a decade. No joke.
Yeh Nintendo stuff was pretty dissapointg. This year will be a desert on Switch. As usual this E3, too many shooters, zombie games, dull looking empty open worlds and lackluster indies... Death Stranding was a real surprise though. Ghost of Tsushima was breathaking visually and TLOU part 2 looks on point with ND behind the…
From the material editor preview your normal map looks really weird. Could you post the normal map you have from UDK? just dubble click it and bring it up. Also, do you really need to bake with a cage for a model as simple as this? I usually bake with without cage for simple objects, usually it fixes my issues.
I don't have any specific settings. I go from default and tweak it a bit. I usually change it a bit in photoshop. I try not to have 100% blacks. I also use curvature map from xNormal (usually got problems with setting good Curvature :D ). I hope someone will be able to give you more specific info.
Did you adjust the number of rays per sample on the skylight? I usually just use scanline, but the same settings apply for mental ray, I think. 20 (the default) can be a little grainy, esp. when you're baking in a bucket. I usually do test bakes ~10 and up to 30+ for final depending on size and time allotted to the bake.
That's why i'm saying, it's not bad at all, the problem is that beginners usually just bake it wrong and instead of learning the basics properly, they would rather to spend time fixing something that shouldn't even be wrong if they did know how to do it properly. The thing is that people usually take everything that is…