This is a nice little sculpting app I've been playing with lately. The new release just came out. It's free too. [ame] http://www.youtube.com/watch?v=6DNRg6pdNeE[/ame] http://www.sculptris.com -edit-- Shit, I missed the thread in the general forum, delete please.
sorry, I didn't see the answers :d complicated to attach file, it's heavy :/ It's a workflow similar to Star citizen workflow, but here we don't use defered decals on top of the meshes, and we use UV1 for having the Decals / trim and UV2 for tileable. I tried to setup the easiest shader ever in UE5 ( just the normal map )…
This one should be easier than my last. However! There's a twist! A trick question, of sorts: I want to know the name of the movie this quote comes from. (Isn't that the point of this?) If you're asking that question, you've been fooled! "Eh! I'll tell you what I'm gonna give you, Snakes. I'm gonna give you 'til the count…
hey everyone, great forum and a lot of amazing artist. i'm still really new to 3d so i hope some of you guys can help me out. working on this deformed snake ninja character right now and i'm not too sure how to do the mouth. when he talks it will move like a normal mouth but i also want it to be able to open really wide…