3 IN 1 PACK: B) :o Get IT NOW: https://gum.co/nVsrn Watch Video Demo here: https://youtu.be/GU7XX09DcRU A lot of the AAA Games out there such as Watchdogs 2 and GTA use the Smart Phone Feature in their game to make it look more modern and adds a unique style to the game. And with the Selfie Feature, you can make the…
Hey guys im just doing this little side project while am at college and im attempting my first go at a proper character. I havent made up concept for this guy but the insperation is along the lines of the suits/armor from of gears of war, Halo and crysis but im just giving myself a bit of freedom towards the design so…
hello guys first of all . i wish you all a successful new year to the topic . im seeing a lot of artists going crazy with polycount on portfolio pieces just because the new gen is giving them more freedom in that regard . and i personally feel like falling to the temptation . so my question is .. what are your thoughts on…
Hi all! These last two weeks I've been busy working on a new piece I call Solaris. It's based on a very small image I found while searching for concepts. I think this is a photo of a movie set, but I'm not sure. I decided to take some artistic freedom and make it more my own. Here's what I have so far: There are tons of…
From my brief experience, studios might miscalculate the deadlines. After all, they all tell you the optimistic scenario. Those benefits come with heavy baggage. I've seen senior artists doing 200+ hours per month in a start up to keep up Establishing the art pipeline would probably mean you'll also be having a lot of…
I've been at the same place since 2006, super stable, great pay and we hardly work over a 40hr week and crunch is a few days every 3-6mo. I've got a wife and a daughter and the job doesn't impact the time I spend with my family at all. But then again I'd give up the industry if it became unstable for me. I'd go back to…
From recent observation I would say that the schools in Sweden, especially "psq" are producing some fine quality artists. After investigation in Leeds there is zero offering teachings on any of the specific skills required to be a game artist, maybe there isn't anything in the rest of England either? About the creation…
its still rasterized as bitmap data in the RAM within any renderer and thats why that technology still fails- the win is almost useless for render times, saving RAM and alike. All you get are somewhat scalable textures with less or hardly any artistic in depth control like brush strokes or alike. I heard some of those guys…
I'll probably write a wall of text later but so far I'll just say "Shadow of The Colossus". It's timeless for me and I've seen people who turned noses from previous gen games devour it and adore it. I replayed freedom fighters numerously and I could still enjoy the visuals after years have passed. DMC 3 still looks super…
Yeah Ged nailed it pretty much. But to expand upon what Ged said I would break the skull up into separate object that reflects real bone. For example I'd have the jaw as a separate object from the skull. That way it'll give you a lot more freedom when it comes to sculpting and getting into those hard to reach places.…