Good job! Probably could use some dirt in the crevices, scratches, and maybe some drippage from the hoses leaking. But I'm a sucker for well done grunge and ageing, and this might be a newer container :P.
Part 2 seems to contain the same files as part 1. Re-DLing to make shure. EDIT: Yup, same :p EDIT: Is the 2nd Part working for you others? Or is it something on my side?
Very nice Daz, but that is one very very verrry green gasmask container. That and the cloth and wood should be a little more dirty to go with the helm. But as you said your working on the materials still. Sexy!
Huh. If I set a 800px width for the containing block, then the buttons don't move to the left if the browser window is smaller than that width. Is there some CSS magic for floating right, but only maxing to that value, not fixed there?
wicked man, I love all your game art dvds, they are great nd always contain little things I didnt know as well as seeing another artists complete workflow is great!
Check if all of the textures of the UDIM sequence have the same resolution. Also Unreal may crash If the sequence of RGB textures contains grayscale texture.
Hi, I'm making a stylized wepaon pack for my first marketplace item. The pack will contain 3 swords(shown below) + 3 axes + 3 blunt + 3 shields. I'm open to any suggestions and critiques. Thank You.
Hey Is it possible to create a new layer on all visible subtools at once? I want to pose my character, though it contains many many subtools, and going to each subtool and click new layer is a bit tedious... Cheers
This is what I talked about, the picture contains a zbrush screencap with a part of my reference, maybe it was the problem.... Anyway try again with zb screen :-)