Super Punch Out - SNES MGS - PS1 Super Mario 3 - NES FF Tactics - PS1 Chrono Trigger - PS1 LoZ - A link to the past - SNES those are the ones that i replayed at some point last year. This new year i wanna go through at some point. Xenogears - ps1 Vagrant Story - ps1 Goldeneye - N64 Perfect Dark - N64 Pilot Wings - SNES
Omg I've watched most of these. hehe http://youtube.com/watch?v=M678PVOf5F0 I LOVED this show as a kid. They had a whole series of toys which used IR sensors and beams with the TV show. You had to shoot these white targets on the screen, during certain sequences, or else it would fire back. If it hit your toy, the pilot…
Right.. worked on the Spec and Gloss.. and gave it a quick shot in Marmo. (Not Marmo2.. my pc cant handle it.. yeah.. its so old.. it´s coal powered..) There´s some normal errors in Marmo, that arent in 3dsMax.. no idea whats wrong with that.. Think, i´ll pause on the Pod, once i´ve made some touch ups and then focus on…
hi everyone, I am new on this forum, I finished school last month. I was student at creajeux in France and I am currently working on my professionnal book. I heard about this site at school so I decide to post my last work here. It 's a low poly robot and his pilot made on softimage XSI, textures on photoshop. Coments and…
Looking for an experienced rigger to help us finish up a children's animated series pilot. We have most of the assets rigged via our current rigger on the team. However, it's proving to be a lot of work for one person and we need someone to support and assist in this process so we can better reach our deadline for final…
Hi Guys! me and a friend from work have decided to give this a go as it sounds so cool. I have just put a ref board together for now and thats about it. I will post more of a backstory at some point but the main thing that we want to achieve is a some sort of sci-fi vehicle with a 50's 60's feel and a pin-up style female…
Hello, I could use some practice and portfolio stuff so I decided to come up with something quick tonight. I'm going to aim for a simple hand-painted style for now while keeping things as low-poly as I can. I plan to add a space ship in the centre of off to the side a bit, with some misc. objects in the scene, and perhaps…
I'm currently a student at VFS, working on my final. I'm going to model a vehicle and a character, and I've decided to work on the vehicle first. The vehicle was originally designed by Syd Mead, and there only seems to be this one drawing of it: I modeled out a proxy ahead of time, and now we've all started on our actual…
Nope. The TV series has excellent atmosphere, further amplified by its great soundtrack. This gives meaning to watching a series with a such a dumb plot. Ultimate has a significantly bigger budget - which was mostly spent on flashy FX, slow mo bullet shells and dynamic camera movements. Music is super bland, art direction…
Eric asked me to load some images for Normal Tools. Here are some of the graphics that explain some of the tools. Clicking the image should load a larger version. Selection Functions: you can select all Border Normals. You can also force a sub-selection of currently selected normals to filter out non-border normals. There…