If you really think about it, if you look at a brick in real life. How would you make that in 3dsmax? It's not really realistic to model every little microdetail that a brick has with a mouse in a standard modeling application. Nor will it get you very far to click 1 button for a cube and apply some photo source texture on…
Here's an example of a "high poly" model. Basically, for normal-mapping, you use subdivided (Meshsmoothed) polygon geometry, and use a plugin or application to render the meshsmoothed version of the model down onto an "in-game" resolution mesh. Between 3000-7500 polys sounds about right for the in-game model, but there's…
Eutechnyx is looking for talented individuals to work on an exciting new action adventure title. You should have a creative eye and be able to quickly produce and iterate prototype levels. You will work with direction from our game designers and alongside our artists, who will turn your work into a thing of beauty. We are…
3-6 month contract Keyframe studios is growing and looking to expand its talented team. We are looking for an additional concept character artist with a passion for fantasy art. You will be responsible for creating 2D character concept in the style of AAA MMO characters for a TV show for the UK. A passion for MMO games is…
Technical 3D Artist Are you a technically confident 3D artist with a passion for the smallest details? Do you possess the skill, focus and patience to alter, refine and finalise existing animation productions with perfection in mind? We’re looking for a Technical 3D Artist capable of working with complex animated training…
Hey Ryan, I've been using CrazyBump almost daily and I've got some suggestions and comments off the top of my head. Firstly, I've noticed it seems to be 'chugging' now and not running as smoothly as previous builds. The 3D preview screen has had a lot of improvements, but why can't I open or close it on my own whim? It's…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
It's actually pretty hard to compare the 2 because of how they fundamentally differ in terms of technology. Mari paints on a 2d screen buffer that is then applied as a screen projection on the model, where Painter projects stamps directly on geometry in real time. Mari's paint strokes are baked in after a stroke, while…
Hello all - bumping this up as I'd be curious to know if any better solution has been found. Transferring the desired normals from the original unsplit model is indeed the way to go and what I've been doing for a while, but it is quite prone to user error and convoluted overall especially when dealing with multiple cuts…