Oh! If you're using Maya 2016, they brought unfold3d in as a plugin. It's an incredibly robust unwrapping algorithm, I was using the standalone program for years, and the past couple of months have been a dream.
thats interesting I was always under the impression that most AO algorithms were always geometry only based. This one must do some hit testing based on the alpha channel.
I tried that approach first: walking the map in a single pass and ending up with a streaky mess. I discovered several excellent algorithms for streaky-mess-generation while writing DMC =)
Yeah, I know - but its not an algorithm design, its just an exercise our professor gave us in probability and combinatorics. i.e. coming up with an exact proof for something that is common sense.
Tools aren't really my problem, it's the basic workflow as pointed out by Matt Fagan. UV visibility vs selectability, UV sync, etc. Just incompatible with me it appears. Thankfully my job doesn't require complex UV mapping or I'd have to either bring in a speciality app or use Autodesk for that. If I need anything done…
If you're going to release the tool for free, you probably could tell me the algorithms your using, my normal map generator produces nvidia like output at the moment
I wonder how much of the Google 'magic' is in their algorithms? It was founded not only by ex-Google folks, but by a person who wrote a search engine that Google liked so much they purchased.
Rens: that's because jpeg uses a lossy compression algorithm in which you lose some details, even at 100% setting. Just go with PNG or another lossless image format
I never used Maya 2013, but in 2014 if I turn on Viewport 2.0. Then in the Viewport 2.0 options under Performance I set Transparency Algorithm to Depth Peeling and crank Quality to 1.
having such drams in half awake state is the worst i solved so much algorithmic problems just to weak up afterwards and havent solved anything... happens sorta every month to me