Hey guys, I hope there's a rigger in here who can help me out. I'm trying to do an FK/IK blend for the legs on my character but every time I hook up my joints to a bendcolors node, my knee joint does a full 180 when I move my IK control. Strange thing is, it's always just one of the legs that has an issue and not the…
Anyone? This happens: in Mental Ray in Max Scanline renders in D3D viewports with max hardware shader in Nitrous viewports with max hardware shaders in D3D with work's special shaders in D3D with Xoliul and 3ps shaders It happens with normal maps of any type, regardless of r/g/b orientation, or if they're plain 'blue' or…
miauu's Script Pack ver. 1.3 is available. Cangelog: - Orbit viewport around picked point now works faster with Xref scenes. NEW SCRIPT: miauu's Scale Tool is a tool that allows you to scale the desired object, to desired dimension with few easy steps. This tool is very useful when you import or merge objects, that's not…
1. Quads are easier to work with while during WIP. Once a mesh is sent to game engines, they'll become triangles. That's the nature of engine. 3. Depends on how tight the sleeves are and your budget. If poly count isn't a problem, its more common these days to have the shirt as separate mesh. Lower budget character shirts,…
Forgive me, I'm not sure precisely what you mean by xform - but of course I deleted history and froze/reset transforms for the object before export. I also have double checked the normal facing on the mesh - and i am sure it is correct. It is worth noting that the hat displays fine when viewed from the hl2 model viewer.…
For other people looking for something like this. MIAUU helped me out with a great script, that can export and import UVW's to and from FBX and import them to the base object. Making it easy to work with Unfold3D. Though it can only unwrap the base object and not at any place in the stack. Later I also found a separate…
Here is a simple walk cycle tutorial. With this one you can do the run and the sneaky applying the same principles. https://www.youtube.com/watch?v=m9N_sIBRWvY&feature=youtu.be When I do backward walk animations I just duplicate my simple walk animation and make it 1.3 longer ( or if you want it with the same speed as…
iray supports distributed rendering on multiple tesla machines. iray is from mental images, who are owned by nvidia, so things are optimized well. there is even preconfigured hw for that case http://www.nvidia.com/object/realityserver_tesla.html thats probably the easiest way to get a distributed gpu renderer working. But…
Yer you're super right it was! completely forgot the unit scale was different in here. Sadly its still doing it now its more closely the correct size. the clip planes still are not doing very much, its odd as the hair itself almost no matter how far out i go remains fine. Mhmm will try meddling with the clipping planes…