Nope not 200m just 200 generic units, helps a lot with unreal / unity workflow while being on grid like 128 generic units in max can be 1.28cm or 1.28m depending on your final unit choice.
Sure, if you hate dosh. (Skyshop is $125, Toolbag license is $59) If you're going to be using Skyshop anyway then that's not a problem, but otherwise you're going out of your way just to avoid a (seemingly unlikely) problem in the future.
Partly, but not fully. While it is true that the importer requires very lowres textures (128*256 in the case of a Pudge head piece), there are obviously other problems here, as shown by the faceted look you are getting in the portrait preview screen.
For the assignment we were restricted to 12k and one 2048 map (Including equipment). If it was a personal project I would have used multiple maps. I'm going to redo the shorts tough they have been a problem. : S
Even though there is no hard limit on the polycount, you have to make it as much as low without affecting the model and silhouette. Dont go over 12k, also put everything in a 2k map including weapons. Good luck
hey im not to sure what u mean by a grid system. Anyway u could explain that? also these arent actual sizes. the appl is 128 i think and wall is 512. Just was getting them on one page.
Needles: I think they have found a way to make the Red and Green colors last quite a while (I think around 40k hours), but the blue is where the problem still is (I think around 12k hours).
Here is a love song that many people can identify with: http://www.compfused.com/directlink/1253/ Sometimes these links shift, if it doesn't start off as a cheezy love song by a band called tripod you might want to close it.
Black Mesa (went looking on steam, been dying to play it but 20gig is just too big for my old 128 SSD : / though did chance upon this screenshot already pinned to the store page)
All the pieces have 27k tris, She: 12k polys and the fish: 1.6k polys. Check the marmoset viewer if you want to see more info @akiratang :) https://www.artstation.com/artwork/bazVdE