Hey I created some pictures to make some points about your current UV's Okay I did get lazy here and I did not point out everything so lots of things could be doubled up here but oh well sorry :( 1) All these 4 can be put into one very little reason to have 4 of these when you can have 1 2) Could be cut in half vertically…
If not enuff memory and If deleting all history anyway... How about transfering the pnt animation to a duplicate? if yes save following code as cly_bakeVtxDuplicateTransfer.mel select poly object and execute like: cly_bakeVtxDuplicateTransfer 1 substituting 1 for the desired step increment for keys ( integer fer now ) //…
Scientific terminology: 1 TeraByte = 1.000.000.000.000 byte = 1000^4 = 10^12 byte Computer terminology: 1 GigaByte = 1.073.741.824 byte = 1024^3 = 2^30 byte So they sell 1TB HDD where Tera is defined by scientific meaning (1*10^12), but in computer terminology, which is based on binary math a Giga (1*2^30) and you get a…
Gotta be careful with that though. There is voltage range on transistors as to what voltage is considered a 0 or a 1, which is why your computer still works at a lower voltage level. For example, basic 5V CMOS will see a 0 anywhere from 0V to 1.5V and a 1 from 3.5 to 5V. The problem is the inbetween voltages. As a…
Hey, i am back with another maxscript issue im facing. in Maxscript for sw 3D Studio Max 2016 I am currently trying to build a series of functions to among other things get loop/ring edge "spans" between edge selections or specific edges. The first step in such a function is reliably getting the next edge in the loop/ring…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
Hmm... I redid some stuff and individually unwrapping the objects works. I don't know exactly what I did wrong, but it is working now, which is nice. for whoever is interested, here's how it works: /*-------------------------------------------------------------- OPTIO_batch_unwrapper Unwraps selection with semi-default…
Holy hell. I did a concept for Blood Moon Eve when her rework was revealed and it was so close to yours in thinking/design wise I shivered haha. You executed it better though so I'm really really excited to see this! I LOVE the relation to geisha's as well, works wonderfully! I like the design of 6 overall the most. i…