I've been working on this scene for a few months, had a month of mentorship with Mak Malovic a month ago, and finished a month with Josh Rife just today. Starting to get pretty close to the polishing stage, definitely need some texture refinements all over the place and some more clutter objects. Anyone have good tips for…
Hey guys, I was one of the world artists on PVZ GW2. These are mostly beauty shots, which has been worked by a lot of the worlds team. There is some single shots/ sculpts for assets I worked on from start to finish. I was really fortunate to be working with such amazing and talented Popcap team. As a world artist. You get…
I seriously despise adobe. I really want to know what the user base is for both the games/film/vfx industry or the photomanipulation industry. I know that theres probably more users outside of the games/films/vfx industry, but i really don't think these updates (ie the last 5) have been respective of that difference…
Hey thanks for the Feedback. yes on Sacred i had to made VFX and wrote the main forward Rendering System in Nvidia FX(Unity) it runs from iPad3 to the newes Generation. I also defined the Integration, Level workflow and Animation Setup. I Decidet to Show a gameplay Video you dont have to watch entirely but i had my hands…
This is standard stuff. It's known as camera tracking. Here is something in blender that can get you introduced to the subject. Almost every fx software/video editing software has this built in. Sometimes it is called Match Moving apparently from this wiki article but I've never heard it called that.…
Good day fellow Artists ! I'm Jon, a graduate of Bachelor of arts in Digital Filmmaking and also a graduate of Professional Diploma in 3D Animation Production. I'm planning to be a 3D FX Artist one day and I really don't know where to start and definitely need guidance from artists. From my Diploma course they didn't teach…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
We are a outsourcing studio, providing premium quality stuff for your game. Always trying to cover all aspects of video game production Our Web: http://www.zumorragames.com/ Private Portfolio:http://zumorragames.com/Galeria/index.php 2D Department: -Concept Art -2D Character desing and animation -Environment Design -UI…
There is nothing wrong with the "indie". Most vfx studios I know were small, boutique "indies" before they became Foundation Imagine, Zoic or Rhythm and Hues. However, history shows that rarely are the proprietors of "indie" studios happy to be the small, mom & pop shop that cranks out the music videos, commercials and…
Sounds like you're spreading yourself quite thin, you mention applying to vfx and games companies, when it's difficult to go for just one. Don't feel disheartened at removing some of the work you spent time on, you still have the experience from making it and if it makes your portfolio more coherent and stronger overall…