High resolution versions here: (entry is all EVE) https://www.artstation.com/artwork/98LNlO This is a lighting version with lights / shadows and wireframes. This is the beauty (for now since i didn't get to posing a dynamic pose and such, but if i can i will upload one before the time, if i did not then i will work on this…
nullfed, great I already had that script installed. Didn't know you could use it for that. Select two uv's on the smaller shell and turn on align shell, scale shell, and sew coincident uv's. Set the distance as high as needed.
Is element like... you have a mesh that is made up of two disconnected shells, then element select click on one would select that complete shell but not the other? In Maya you generally make this by using "grow selection" until the whole shell is selected.
The shells that are distorting are inverted and its attempting to flip them over as it relaxes. In the UV editor if you go poly mode > Main Menu > Select > Select Inverted it will highlight the shells that need to be flipped. You can then use the Mirror tool to flip those shells.
With all respect, this is very different. You don't sell a tool and the source files, but rather you sell a single render of some format such as single image , video, gif etc. And poeple pays extraordinary price for them to own a copy.For example selling a render for a few hundred dollars seems to be totally normal in this…
I paint all kinds of paintings in my free time. I do it because I enjoy it. Occasionally I sell one. I like to sell them, and indeed hope to sell them. If I were making enough, I would support myself purely on selling paintings that I made for myself. Where does that world view fit in with yours vito?
With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
Basically set your uv shells to separate smoothing groups (max) / set the edges of your uv shells to 'hard' on the mesh (Maya).. There's a wealth of information on the wiki and in the technical subforum :) You could also try breaking some of the hard angles into different uv shells.
I understand and agree with the argument that it's less harmful than alcohol and probably should be legal. But I hate the smell. I hate the way pot-smoker's smell too. I generally have negative first impressions of people who are smoking pot or smell like pot.