Getting back to my work this morning, it appears that it's broken the vertex mode in my UV Edit window, even after removing the script (although doing that fixed the white colours). Essentially it means I can't select any verts in the UV Edit window. It looks like it's permenantly got a UV vert selected that's always in…
Is the standard here just having a load of loose materials and then doing face selections and applying the mat that way? And in working with those materials and their faces you have to create selection sets matching the those face selections to act as a pseudo select by ID function? If that is indeed the case do Maya users…
I wanted the select a couple of faces and isolate them together with an image plane but it's not working. I can't select the face and the image plane simultaneously since I have to go to object mode to select the image plane. I tried selecting the faces that I want hidden and placing them on a layer and turning the…
So im writing this code that reads if User has partial uvs selected global proc string getNormalizeType(){ string $objSel[] = `ls -sl -o`; //get objects only float $UVBBox[] = `polyEvaluate -bc2`; global string $normalizeType; int $flattenListNum = size(`ls -sl -fl`); int $UVCount[] = `polyEvaluate -uvcoord`; if (`size…
The easiest way is probably just hitting alt+b and dragging out a selection (alt+b again will clear it). Otherwise you can hide them with the masking option: Click this button to turn on masking: Every face will be selected by default so hit a to deselect: Hit C for circle select, and select the faces you want to hide. MMB…
I'm still mulling over this, thanks Laurens. Working per face is a too coarse process as you stated. In the case you provided the poly wouldn't be selected, but I got your point. Selections in Edit Normals Modifier are quite hard to manage, so I'd say it would be better to handle them in Editable Poly, than apply the…
When you stitch you only want to select one of the edges you want merged, not both. Which could be the problem when you select edges in perspective, it selects all of the shared edges. So if you'll need to deselect all but one edge before hitting stitch. You can stitch long sections together, but only select edges on one…
I am not saying that its needed but you can a little bit simply or change your script like the following. Oh and i noticed that you script does not work well with multiple objects selected because it processes the UVW mapping with all objects selected whereas it should be only applied to the loop element, so I added…
Xvid and X264vfw, video codecs that xnormal uses to record inside the 3d viewer? Alt+middle mouse = rotate Hold middle mouse = pan Scroll middle mouse up/down = zoom in/out If you press E with a slected object, vertex, polygon or edge, you will then rotate around that selection. Those should be default shortcuts.