It really depends on your engine. You can encode the necessary bone matrix as quaternions which reduce it to just 2 registers for each bone (=128 bones max for SM2/3). The number of bone weights is independent of the number of constant registers. But it is a common assumption, that 4 influencing bones per vertex are enough…
Hahaha! It's not PI sadly! When we've finished the writing of the numbers, my friend told me: God why don't we wrote the PI numbers?!... Well at this moment the job was already done, maybe in my next house ;) It's coming from the movie ''23'' and from some ''stuff'' we were smoking when I was younger... :poly124:
Hey guys, a question. I just got my rejection E-mails, but I noticed that I had an unaswered call from a Restricted number on April 27th(Friday) in the morning. And I had heard that Blizzard calls from Restricted numbers. Just wondering about my chances if I had picked up the phone. Thanks guys
You did not link something correct in your atrib xml and you get these errors make an icon summer_medium and a summer_medium_preview both in png icons must be 64x64 and preview 280 x280 (i gues) after link these 2 in you atrib.xml in the lines [mod number]_icon delete _icon and add _summer_medium and in secontary…
and the oscar goes to goliath "devil", excellent ! all are excellent An observalion number ..of the beast never used , read how they put the numbers according to squadrons , as I read the most Pumas started buy 1-4/1/.... 2-3-4-5 also some divisions used 4 digits like 7111 or 7001 etc etc .
Nice case, looks sharp. Funny bitmap should mention the magical number 8, I usually use it too but found myself using a much greater number so far on this project. Will have to try and be efficient and use 8 for circular shapes on the rest of it. (not that it matters, but I heard once that 8 is the fewest necessary for a…
You'll have a lot of bleeding with that UV layout(in fact you do!),unless you are going to use a higher resolution lightmap(above 128 ,which is really expensive...as xen said you need to minimize the number of individual islands by modeling contiguous geo and minimizing the number of seams/breaks in your UV,it's a little…
there is a lot of guys liking the "oldies" theme, let stick with it? and we can ask reddit for the characters @bronto, do you think the number should change? i think its a good number to have freedom to choose but at the same time you have other guys working on the same hero anyone know how we can see the ones with older…
I'm not offended, I figured you were giving a sarcastic response so I gave you a sarcastic response :poly124: I'm assuming it means selling X number of copies in X time. What those numbers are I have no idea. ICHII3D: Infamous 2 was released back in June. What Case Zero/West thingy are you takling about?
It is the wrong size + your component number is huge. http://udn.epicgames.com/Three/LandscapeCreating.html#Recommended%20Landscape%20Sizes Note correct resolutions there + expected number of components. Your size should have been 1009x1009 with 256 or 64 components, you instead have 1021x1021 with 4623 components (!!)…