This is all so-so-so incredibly useful, I have another question regarding early 2000s workflow, Theres a video that talks about the development of God of War 2005, but it skips a part of the whole reason I was looking for it, character modeling. Was ZBrush or something used back then to make these models?…
Thanks! I'm planning on adding wood and making the whole thing look more handmade.. I want to replace the rocket launcher by a minigun since just like the swine skin the tank cannon is close enough to shoot the main attack.. and miniguns are awesome :D Thanks! The size of the tank makes it quite hard to add chunky big…
Thank you for the precise explanation, I really appreciate it. I just can't believe I forgot about the limitation of number of attributes per vertex, now it's clear to me how "baking" those attributes could be useful. However, would it be correct to assume that you're talking about data extraction from low poly object…
So this morning i had to walk the whole distance to work as opposed to taking the U Bahn as i normally ride to get to the office. The reason the U Bahn was closed was because near a construction site near a bridge close to my office hey dug up a 70 year World War 2 bomb that was intact. From what ive read they dig them up…
Thanks okidoki I need something like in your last google image search example. 2-s decals laying next to each other. Using particle paint shader is a nice idea actually but I am afraid it may require to recreate the whole game physics in Blender with dozens of cars . Probably would be easier to ask our programmers . So far…
I'm working on with a small team two programmers, 2D Artist doing th UI, and I'm doing most of the 3d work stuff and somtimes we have debates over what is better to speed up the game. The game is a rts game and the tanks share certain parts. The issue came up because I want to have different turrets of different tanks be…
Hi all, I am fishing for tips on how to texture my low poly tank that I have made. (please click on the link as I am new to this forum) http://www.flickr.com/photos/104826227@N03/13312184834/ Need/Want to do: 1) All the small bumps and nicks that you would find on a tank.…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Just a quick update. I went through the blending modes you guys described again really quickly this morning and Yes, Daelus is the better choice. I'll be doing it that way from now on. Thank you guys so much.
Thank you for the replys First yest i did the environment, the reason that there is no turntable of it its because there is no backside to the houses everything has been modeled and textured to fit that camera angle to save time i had only 5 weeks so i dunno how i could do turntable of it... maybe a wireframe pass to show…