The easiest way is probably just hitting alt+b and dragging out a selection (alt+b again will clear it). Otherwise you can hide them with the masking option: Click this button to turn on masking: Every face will be selected by default so hit a to deselect: Hit C for circle select, and select the faces you want to hide. MMB…
I'm still mulling over this, thanks Laurens. Working per face is a too coarse process as you stated. In the case you provided the poly wouldn't be selected, but I got your point. Selections in Edit Normals Modifier are quite hard to manage, so I'd say it would be better to handle them in Editable Poly, than apply the…
When you stitch you only want to select one of the edges you want merged, not both. Which could be the problem when you select edges in perspective, it selects all of the shared edges. So if you'll need to deselect all but one edge before hitting stitch. You can stitch long sections together, but only select edges on one…
I am not saying that its needed but you can a little bit simply or change your script like the following. Oh and i noticed that you script does not work well with multiple objects selected because it processes the UVW mapping with all objects selected whereas it should be only applied to the loop element, so I added…
Xvid and X264vfw, video codecs that xnormal uses to record inside the 3d viewer? Alt+middle mouse = rotate Hold middle mouse = pan Scroll middle mouse up/down = zoom in/out If you press E with a slected object, vertex, polygon or edge, you will then rotate around that selection. Those should be default shortcuts.
managed to create the glowing stroke line around the model, import your model to zbrush, inflate it by 2-3 depends how wide your outer lines u want them to be, then go to display and click flip normals, import it in toolbag selec a material without gloss and spec select a collor from albedo and its ready
I didn't cover Pinning in the write up, I wanted to keep it positive and for me there are more things wrong with it than what are helpful. Because they didn't update some of the core functionality of unwrap (convert selection between modes), it is not as useful, fast or as flexible as it could be. It also seems like if…
Alright I think I got it working again for 2015 and 2016. Let me know if there are any issues. If in Edge, Face, or Multi mode, the script will look at what's pre-selected and set your manipulator to that edge's axis (or face normal). Running the script while nothing is pre-selected will reset the axis orientation settings…
I really like 3ds max, I only use 2009. Because as some other people mentioned I find 2010+ up cluttered. the UI doesnt make sense. I like the number of plugins and scripts available for max, the community is big and there is some really cool stuff on scriptspot. Also I use a lot soulburn scripts, that helps a lot. I…
I wrote this little script that averages verts on whichever axis you specifiy - I use this one quite a bit. Of course, it doesn't average on anything except the world X ,Y, or Z (or all 3) - so maybe not exactly what you're looking for - but it might help. ////////////////////////////////////////////////////////////// //…