@ReneFisher, Thanks! Uhh I messed with so many settings i'm not 100% sure...but I'm using a directional light cranked up pretty high for the window lighting (I also bumped up the indirect lighting from it quite a bit, i think the combo is creating a soft bloom you see)
@thomasp I tend to adjust and click with thumb and pointer finger, adjusting between one and the other when one gets uncomfortable. I use one of the newer intuos 2025 ones (huge fan of the button layout on the tablet itself) that have the pro pen 3 and the buttons there are a lot stiffer/harder to press than intuos 4 pen,…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
BWAHAHAHAHA HOLY SHIT strangefate how many languages do you know??? omghax! I hope everyone moves to florida, then I can start my dream company!!!! PAPER STREET GAME COMPANY!!!!!!!!!!!! Blahahahahherwlfgbd,.svcz . PaK ur the best.
Its my first time using panel loops and I'm using slice brushes to form my polygroups. I've ended up with many excess slices that are distorting geometry in some areas. The only way I know to clear the slice marks is to dynamesh, which also ruins the clean edges on the new polygroups. Is there something I'm missing to…
"The UV´s have much more padding now, but it still has shown the same issues (second image)" Hello, Your problem is related to UVs, but not to padding. And it's not even a problem with the UVs themselves ; you are witnessing (and currently misinterpreting) a rendering error and attibuting it to your normalmap or your UVs…
@Rmunday thanks! i had a lot of work in motion graphics and animation for commercail agencies since - that 1st marine was my 1st attempt at using aseprite and hadn't animated in years at that point- but 4 years later now i got quite a lot more experience thankfully. about a breakdown - i thinik i'm doing the basic keyframe…
@jwills That gun is looking really cool. Personally I think the "authentic battle damage" does look a little over done but I'm certainly no gun expert. It's cool to see so many people loving substance. Below is my high poly I completed in zbrush. I definitely learned a lot from it. I'm onto the low poly currently but it's…