Vista hates my wacom tablet/drivers with a passion and requires me to perform a ritual before starting photoshop. Other than that it hasn't been too much of a problem lately. I agree with polyhertz on this, it does sound like a hardware issue.
http://www.comingsoon.net/news/wonderconnews.php?id=64716 Not the best series, but still its always worth at least one watch. Also, is that Wentworth Miller as Christ Redfield?
Whoops, I'm late. Waiting for team mate to send me more environment stuff. Until then: Early baking of our male protagonist: And some texturing work on the robot. No time for details, sadly: Here's the dude: More gameplay coming soon.
Late night post. Here is a second pass at my high. @Cay I tired to address the proportion issues with the back plate. As for the "Beveled edges" what did you mean? The corner bevels are different in the concept and so I tired to match that.
Hiya! I'm Clay. I graduated from the Academy of Design for video game development. Since then I've been freelancing my skills online. I can model/bake/texture/animate 3D models. I'm also a professional musician and sound designer. If you believe I may be of assistance to your team, hit me up!…
March 6 2026: Star Citizen Live: Q&A Tech Talk w/ Sean Tracy https://www.youtube.com/watch?v=mmxmkx87qcE Edit: Sooo full release slated for either 2027 - 28?
Is everything snapped to your grid? It would help to align your pieces to the perspective grid in your viewport shots. Are models precisely scaled so their ends hit the grid lines? Some excellent tips here from the late, great Kevin Johnstone: http://wiki.polycount.com/w/images/2/2d/Modular_Environment_Design.pdf…
Think of the resolution rating as you do your computer screen. The rating actually is the second number that is typically shown in computer settings. For instance, a 720 TV is 1280x720 in computer language. To display a computer image properly to the TV, you'd need to supply that resolution to it. The P is for pregressive…
Here is my progress so far on the textures. There are a few areas like the shoulder plates, the breast plate and the hanging cloth that i'm still unsure what color i should go for but i'll test some later in Photoshop. The sorting issues with the alpha is still bothering me from time to time but it kinda got fixed by it…