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Re: [UE4] WIP - Star Citizen Corridor Environment
Reply by
DeathstrokeFTW
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Jun 2017
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3D Art Showcase & Critiques
Started trimsheet placement. It probably looks horrible in Max but idk how it will look in UE4
Re: polyunwrapper
Reply by
MITVIZ
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Jun 2016
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Technical Talk
nice!!! idk i looked so hard for it and didnt even see it, thanks teacher:)
Re: [3ds max] flow map creator script - problems
Reply by
renderhjs
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Mar 2012
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Technical Talk
There is a more in depth explanation of the Houdini part in this PDF: http://valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf
Re: Survey for Artist Salaries
Reply by
aesir
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Dec 2014
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General Discussion
The link worked fine for me. However, google drive is a good way of sharing PDFs.
2 results
Re: Textures, feedback and coffee.
Reply by
AlexCatMasterSupreme
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Nov 2014
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3D Art Showcase & Critiques
It reads good to me and not like ice? Idk what these people are thinking it looks great.
Re: Weekly Theme
Reply by
Hito
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Aug 2015
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Animation Showcase & Critiques
theme's Idle cycle. I'll move my post when a sticky comes up
3 results
Re: Titus - Blue Mosque WIP
Reply by
Titus S
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Nov 2009
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3D Art Showcase & Critiques
Thank you Mathes, I saved that .pdf on my desktop for later usage :P
Re: Character WIP: Karrennen
Reply by
zakhar2
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Jun 2010
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3D Art Showcase & Critiques
Idk if this is just me, but i think that his chest armor looks like a bra.... >.<
Re: specular maps and normal maps
Reply by
dejawolf
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Oct 2006
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Stickies
http://www.onona3d.com/pdf/texturing.pdf a very good beginner tutorial on various shaders, surfaces, and such.
2 results
Re: Substance Painter problem - Good results inside, bad results outside
Reply by
Eric Chadwick
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Nov 2019
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Adobe Substance
Gamma in Max should be 2.2, and the two Affect options should be checked. http://scripts.breidt.net/gamma_correct_v12.pdf
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