Right now I work for IDV (Speedtree) and I make trees for the library all day. Explaining THAT is always a headache. Luckily now I can talk about Avatar, so that helps.
That is because all your UVs share single space. You need to create second channel, and make sure all UV islands have their own space. IDK how to it in maya though.
Thanks. Yea I think I'll rework the abs area and probably stretch out the torso a bit. Going to try and render him in UE4, with an idle anim and pedestal hopefully. A little update:
Thanks dudes. ^_^ It will be a full character biz, and I plan on rigging him and doing a little idle animation for him so he can stand there and look bored inside Unity during the exam.
[ QUOTE ] I love the model. But I dont like the phototexture. Go for some painting [/ QUOTE ] idk about that, i think it could work depending how the rest of his textures look.
Hello Guys, This the first project that I made properly for my portfolio. I am excited to hear your feedbacks along this projects. Throw it on me! (Concept by Ido Yehimovitz) https://www.artstation.com/delisoyka https://www.behance.net/delisoyka https://www.instagram.com/delisoyka.art/
Hi guys! It's a totally newbie question. I want to make animation for so called "catapult". I can make it in Cinema 4D using bend deformer, but idk how to make it in Unity :/ Should I use joints/skinning for it?
We have a set of 7 units(tanks) that need to be rigged and animated. This is a very simple job and we expect a fast turnaround. There will be much more work if this is done properly. The animations are moving, idle, shooting, and destroyed. Please send portfolio and quote to nltconcept3@gmail.com
Their facebook group appears quite active. They seem like they have a hotfix for some start up errors they want up tomorrow (?) but IDK if yours is the same one. Would ask there if you're super curious.
@throttlekitty Thx for your answer! But this is what I meant. You can do that, but as soon as you deselect your model, your orientation is lost, and can't be referenced anymore. Idk why.