Now that I see the highpoly, the normal map may actually be correct if the squares are not visible in the viewport. If they still bother you, you can try changing the vertex normal calculation method.…
I just remembered theres a bunch of awesome examples on sketchfab. They're anime styled but still awesome models. [SKETCHFAB]4883769e53794a4295f25e49993f04d7[/SKETCHFAB] [SKETCHFAB]e9e650d385c24d6a944324b055326621[/SKETCHFAB] [SKETCHFAB]9c659ca5d6bd465aa2f1f068762cc219[/SKETCHFAB]…
Sameer mentioned that you should install this from Microsoft: http://www.microsoft.com/en-pk/download/details.aspx?id=48145 That should fix this issue. :smile:
Seems that this is quite a common fault on amazon, [ame="https://www.amazon.com/PlayStation-4-Launch-Edition/product-reviews/B00BGA9WK2/ref=dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1"]nearly 1/3 of amazon reviews are 1-2 stars... [/ame] 5 star: (937) 4 star: (70) 3 star: ((27) 2 star: (27) 1 star: (481) Thats some major…
My computer is from 2010. About a year ago, I upgraded from a 480GTX and 8GB of ram to a 980GTX and 24GB of RAM. Feels pretty good again. The upgrade cost me about $350. I had to buy a new CPU fan because my CPU was overheating. I figured if I had to open up the PC might as well put in some new parts. Just make sure your…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Unintuitively, the "Startup" folder is evaluated after all other script folders, just after the default scene is loaded. You need to place your global.ms file in a user-defined plugin folder. Please read this article on the script evaluation order.…
Out of interest, how about using one of these super-size 6" phones for showing a portfolio? I'm not talking for environments, but for products, props etc. Anyone got experience with one of these? Might be too small ..not sure. http://www.theverge.com/2013/10/22/4865276/nokia-world-2013-lumia-phone-announcements…
With FBX import in Max it's either Smoothing Groups or Explicit normals, you can't have both. The bad shading, happens because of the way how 3ds max calculates normals. Max does a simple average calculation based on the smoothing groups and face angles, while Maya uses an algorithm which takes into account hard/soft edges…