Hi everyone, this day i almost finished some little crate and barrels with the normals and the AO. It remains only the diffuse. 180 triangles for the big box, 100 tris for the little and 216 for the barrel and 370 for the other. I would like to have a visual style like TF2.:)
VGCats is great I wish they came out on a more regular basis, still every Monday I hit the site and it almost never fails to kick the week off with a really good laugh. This one is my all time favorite. http://www.vgcats.com/comics/?strip_id=115
wow, there are a few unopened Intuos3's for 125 bid, 150 buy it now. But was there really much difference between 2-3 as there was between 1-2? I think intuos 2 is your best bet at this point, probably get a good size for a really cheap price.
https://www.youtube.com/watch?v=rrWGJ1hs3oo&t=105s Great plugin! Where is 'contain'? I see information about stashes but wondering where that menu at 1:42 is. Also cant find the feature in the sidebar. version 0.7.2 Ah bottom left of the viewport.
That is super adorable oh my goodness haha. No Slitherine courier may fail. I think the undulation of the tail might need some work, it doesn't look convincing when the courier turns 180. I'm looking forward to seeing more shots of the courier!
There's definitely some lighting work to be tightened up. My take on it is that you're introducing too many colors. It's a bit unfocused. There is so much awesome art on this that the lighting needs to be there too. It's 98% of the way there. It's also 135% Bioshock vibe which is working really well.
Sounds like I might need to rotate the Light Attenuation vector 180 degrees. Apparently there's no node for rotating a vector... https://shaderforge.userecho.com/topics/504-rotating-vectors/ ... but maybe I can use the uv Rotator. http://acegikmo.com/shaderforge/nodes/#rotator
After that, and some in-between progress, I started taking simple requests for speedmodels since I realized I was taking too long on what should have been simple models; I tried to make most of these in no more than an hour, 1.5 at most.
spent the last few days getting this concept fleshed out, hope you like,, think i'll start workin on it now update: goina start texturing now, got about 125 tris left to make any changes needed when texturing
Hey, I d/loaded demo5 to check it out. But I get a windows memory access violation error and it quits before loading. ( the level, not the front end ) Dell Pentium4 2.8 ghz, 1.5 gig Ram and an Nvidia 6800 Ultra. hope this helps.