alright let the hair pics roll... :) and then, we have this. [ame=" https://www.youtube.com/watch?v=QCgWMIYGbV8"]Structure-Aware Hair Capture (Siggraph 2013) - YouTube[/ame]
Lightmass is still used to compute the Global illumination : http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4 I can't give more details unfortunately. :\
Some awesome shots on this page! From my trip to Italy http://myx100year.blogspot.com/2013/02/italy-sorrento-milan-naples.html italy-77 by mr-chompers, on Flickr
We got a review by ScrewAttack. Thanks guys! [ame=" https://www.youtube.com/watch?v=qQiba6oqouk"]Ouya's Dub Wars First Impressions - E3 2013 - YouTube[/ame]
this is a pretty neat tutorial made by zortech over at game-artist.net. Not very lenghty but i found it pretty useful: http://www.game-artist.net/forums/showthread.php?t=413