I think LODS are important when you're doing things like buildings, houses or walls and the only way to do them is by hand. Automatic generation is fine for organic shapes and props, but when you have tileable materials on your house, 8 different shaders and a lot of edges that are UV seams and hold the textures the only…
Sadly my old external hard-drives with much/most of my old art failed, and I don't have it anywhere else. I know I had that Vic20 model on one of those drives and even looked at my old WIP texture for him when I moved to Baltimore like, 10 years ago. Anyone else have any of Ror's old work, models specifically, that we can…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
Visually, it holds up..gameplay wise, I'm a big traditionnalist. Seeing how they mold every rpg into full real-time action is not something I like. This looks like a FF XV clone. I'm really appreciative of the classic turn based gameplay (my faved FF was X since everthing was so simple and straight forward).. I think it's…
Hi I'm looking for some advice on how to proceed with a little project I've got on the go. Last year I was a control participant in a study. They took an MRI of my brain and I was able to get the data, then I followed some tutorials on how to convert it into a model. I was able to 3D-print it at full scale!…
Sorry I took so long to respond! You may be right, the gold color value was slightly different than the value I found in a PBR chart. It was a Substance Painter preset but I tweaked it anyway. I also may have overdone the cavity dirt in the albedo, so I made that a little lighter and less overbearing. Some of the metallic…
I used to be a Max person, but I've touched it maybe once in the past 5 years. I really miss it, but it was clear around the time blender 2.8 released that Max just wasn't getting the love from Autodesk that Maya was, and a vast majority of studios use Maya for their DCC app because it had python support first and it's…
Your neighbor's opinion is accurate, I think! Specifically on the chair, and especially if it's leather, you would see the leather smooth out and wear down first before any of it would sag. Sagging would only occur if the structure supporting the fabric were to be incredibly damaged, but even then it would hold its shape…