Heyho, did someone have to think about how to license or use own (privately build) tools to the company one works? Just wondering about this lately. Cheers
the highlights are pure white on your texture. I would make them yellow with a tinge ofange whole thing is just too painterly, need to get in with a bit of dodge and burn, some sharp highlights. face is ok so far
@JamesBrisnehan I've used Zbrush Nanomesh: a couple of rings angled in a specific way so that when repeated they intersect with one another, I've tested the repetition with arraymesh first and then used them as a nanomesh on a very low-res version of the underneath gambeson used as a mesh guide. Then I just deformed the…
That really depends on what the range of motion is that you'll need. Typically designers and character artists try to work around things like tubes from the torso to the arms or legs because the range of motion is so high and its so hard to get them to behave like tubes and not blow your entire rigging budget on the tubes.…
Hello, I tried out Marmoset for the first time, rendering one of my terrains. I was inspired by Volcanic Fissures like the ones you can find in Iceland The terrain and color map were created 100% in World Machine, I retouched the renders in Photoshop. I'm really new to all this, so feedback would be highly appreciated
After the release of the new F4 trailer, I've decided to make a small, simple Fallout inspired scene. This is my first prop for it; [SKETCHFAB]1b7e530466ad417eb801afba8f315aea[/SKETCHFAB] I know it's far from perfect, so I would love some criticism on what to improve! I still need to do a scratch and dirt pass I think.
The best example I can think of is this: Question: How can I quickly add loops? Right now I am clicking Cut and than add the edges click for click. Answer A: Oh that is really time consuming, clicking that button, you can just use alt+c for the Cut-Tool. Answer B: Wow that is crazy, you can just select a edge in a ring use…
I'd use shift double click on the next edge to select the edge ring instead of going around the object and selecting each one individually.... But in Maya, it's all called the same as it is in max. In the connect tool you have segment number and pinch/slide just like max/ Side note : even in Max what that person is doing…