Wow, Thanks for all the love guys. @Der Hollander: I cheated on a lot of the rigging, just because in every pic I see, there is just a mass of ropes and you can't really tell what the heck is happening. I went light on the rigging just so I didn't go crazy, but I might have to reevaluate it if the end effect doesn't seem…
They are slowly being more open with indie devs, joining their indie dev program for WiiU by using the Web Framework or Unity is pretty easy, granted it would be nice to see more engines being easier to use with it. But from my experience they didn't seem to be too hard to contact about indie dev related things. And I…
Sort of like a hypothetical: "deus ex 2 was a big mess, so the series is broken, and from what I played of deus ex 1, it most likely is the same. deus ex human revolution thus needs dire fixing." And then you keep saying "these games" when you've played (I'm guessing) 1 and a half of them, and putting most of your points…
Dear Polycount. I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5? Cloth sim, bones, something else?.. Someone asked me to make a character for…
mini rant :) something I'm working on put me on collision course with Collada ! dear god it's effing awful.... who ever created it didn't know anything about 3d models and didn't know anything about xml absolute dogs dinner of a format. Think they looked @ obj and though yeah we can do worse than that :/ . Interleaved face…
having a broad overview of all the disciplines is good, it's not good to only know one thing you might have a job a little faster if you only focus on a single thing, but in long run it is better to have broader perspective so I wouldn't say you wasted your time with that in case you never heard of this:…
One option is to use a class, and to make myslider a member variable of that class. You can find a similar example of that in the Generate Primitives example in Toolbag, but here's an example: import mset class MyPlugin: window = mset.UIWindow("My Plugin") slider = None def sliderChangeCallback(self):…
Sorry i was outside for a few days and i didnt has internet connection. I finally ended with a solution of make a function inside a function: import maya.cmds as cmds class B: def __init__(self): self.create_window() def create_window(self): if cmds.window("UI", exists=True): cmds.deleteUI("UI") win = cmds.window("UI")…
Hey Guys! Sorry I've been lame and haven't updated in a bit!! I'm still working away on this stuff. My den is pretty close to done, and I'm working on my turret update. I'll post up pics and stuff really soon. But for now here's a couple things... This ended up being my final concept idea for the den: And here is an update…