-Quick update/bump. -Gonna post last shots of hi-poly tonight/tomorrow. -Gonna post bakes tonight/tomorrow just checking for any other errors. I had a question about how to setup transparency. I have the piece made for HUD but not sure how to go about it. I read: http://wiki.polycount.com/wiki/Transparency_map and I get…
As a student right now, I've read mountains of articles related to the Game Industry and how jobs in it work. Its actually scary when you come across this kind of news and see how business can often turn ugly during the development of a product. One would think Rockstar's shiny IP could protect it from the evils and self…
Nice! I'll preface this with the fact that you did a nice job already! If the alterations below are minor it's because the work you've done here is pretty solid. The textures are yummy, the light and colors are pleasant and in line with the reference, the rubble is beautifully scattered on the ground. Clever choice of…
Just out of curiosity, why does this mod need to run at 120 fps on a Pentium III? Are you doing this simply as a technical challenge, or do you just want this game playable on virtually any computer? As for the models, I think "Mermie's" texture can use a lot of love as it is on the muddy side. I would also highly suggest…
cool job Cremuss :) The shapes and layout r quite nice here. some points which I think could be improved: 1) The textured house is quite hard to read with the texture applied to it. The reason is mostly in the texture having too much highlight contrast and actual big size of highlights. The contrast between highlighted and…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
When you convert a toolbar to a tab you can't access this toolbar via Customize UI. If the tabs breaks... I don't know what can breaks them, but there is a chance this to happen. Restarting 3ds max will load all tabs.
@Pav3d @carvuliero: Thank you both so much! I usually just try to figure out a pose as it comes together, but having another few pairs of eyes really helps me understand how I can improve on things a little better. Now that you both mention the knee, I can't unsee it, so I'll definitely fix that part first. A lot of the…
These are really cute. I find hair to be difficult at times, so if you can make it read really well and recreate it easy enough then you should be alright after that. Same for clothing , the less is more approach.
Game models don’t use UDIMs, so I would avoid that. Just break your model into logical parts, and make atlases for each. Two to three should be enough.