its called breaking the axis, vig. thats the rule he was breaking. it all has to do with the direction of the characters. a good example of the rule being used properly is the lord of the rings. they are ALWAYS walking from left to right on the screen. so you know they are constantly walking towards something. if they…
Build badass beasts and one of a kind creatures with this brand new expanded course from Peter Konig! Weve taken everything you loved about his on-demand workshop and upgraded it with even more tips, tricks, tools and trademark techniques from the king of creatures himself. Youll learn every step of Peters comprehensive…
I dig the sketches of the heads/faces and even the king-kong-esque doodles... There's so many things you can do with dicks though... this just seems forced. If I were to provide any critiques i'd say there's some inconsistencies between your drawrings and the 3Dick model... in that the sketch shows the monster with 4…
I threw together the basic layout for a small King of the Hill map for TF2. Some of the people who play on the CGTalk server were getting kind of antsy for some new maps, so I'm obliging. This whole thing's super early, which is why it still has the dev textures, but the CGTalk guys don't usually care as long as it's fun…
Thanks for the paintover! Actually you're right all of those are welded. The original thinking was "less intersections is better for normal maps" but that doesn't really apply in those areas. There are some areas that are done with intersecting bits but you're right. When I originally started the project I had a target of…
Okay, upon your request, I shall binge watch Millenia videos. ;) AND hopefully take part in his gun tutorial series. With Millenia, and with a lot of other advanced 3ds Max users, they use a max plugin called TexTools. It increases your capabilities and convenience when UV mapping and texturing. I think I'll get that.…
some WIP on this one. taking some time to experiment with design of the gorgon character. decided to remove extra arms. made overall slimmer and gave colors similar to a king cobra rather than teal. Couldn't get her face to something I liked so for now I consider a shawl. But not totally in love with her design yet. I…
I created this personal piece for the Andre Castro Creature Design Class. Inspired by the great work of Dominic Qwek. Full project breakdown here: Star King Breakdown Star King in Artstation I call my image the Star King. He´s a king in the future, that rules over one star. The visual style is a mix of sci-fi and the Art…
Hello, everyone! Now I know what you are all thinking: "Oh great, another fake indie team who wants to do some stupid game that they'll give up on." Please, I urge you to refrain from this and give us a chance. We really intend to finish this game and create more games in the future, and we aren't going to give up, at all.…