Europe, my friend. We always get screwed over with prices. http://eu.shop.wacom.eu/Cintiq/Cintiq24HD 2.299 euros, although this includes VAT, not sure if that USD price also includes taxes.
Threewave Software Inc., located in beautiful Yaletown is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Also check out the surface map rendering included in 3dsmax its under Rendering > Render Surface Map. They where part of polyboost (now called Graphite modeling tools) and where included in 2010.
Doubt they'll replace biped, not really their style to rip stuff out and replace it. But it would be awesome to see them include it along side. I'd like to see them buy puppetshop and include it also...
I see this in the docs: fileIn "$scriptSource\myScriptFunctions.ms" But according to the docs, that evaluates the entire file. I'd like to use include instead as in C, but doesn't seem to work. include "$scriptSource\myScriptFunctions.ms"
CE has been announced, except it doesn't include the game, lol! Batteries not included. http://www.vg247.com/2014/03/26/wolfenstein-the-new-order-panzerhund-edition-announced/
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
This was an art test a little while ago and I want to include it in my portfolio. The entire scene is 3,500 triangles and is comprised of 4 512x512 textures, including the ground. Comments and critique would be great, thanks! The first image is the reference I was given to replicate.