hello, my name is Irvin Tiu. i would like to show you my sample work. Services 3d modelling, drawing concepts, 2d and 3d animation, rigging, Texturing and many more! i would like to show you my sample past work to my clients. they're in drawings or concepts for games. pls contact me: (updated works here!)…
Survivor Zero is a game that got a bit of attention on reddit back when it was first announced (2011) as being "the game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. The style of the game is realistic, and…
I got here through a rather unconventional path, I suppose. Throughout my young life I always assumed I would grow up to be an artist. Even though I mostly liked drawing creatures and animals and characters rather than doing more "artsy" stuff, I ended up going into Fine Art when I went to art school. I learned a lot there…
Welcome to our Dota 2 Monthly Community Competition #19 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: RIDERS We have na increased hero pool…
all of the hero armors i had made were hand painted using Photoshop. in a few cases, i had used Maya's paint projection tools to block-in more complicated themes across seams. i know one of our newer demon hunter armors were baked from a sculpt. separate textures are used for the helmet and shoulder pads but, a hero's…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
What I described is a weapon creation pipeline for the weapon art niche. It's a standard corporate pipeline. I asked for an evaluation of my mid-poly model, taking into account that it was created for macro shots. There was no question here about which pipeline was better or worse. If you are not familiar with this topic,…