Nice one! already got the necessary in hand to purchase a copy and by the looks of things will certainly come in more than a little handy once I've put together a system that can handle 2.8 :D
I'm building up my hard surface/prop modeling chops and I was wondering the best way to go about creating this spiraled handle? I've tried to build it from a helix with splines and also tried starting with a basic cube but i cant seem to nail it. Any suggestions on how you all would attack this?
The handles will work for some things but not all, you're right it's not as simple as grab a spline knot and rotate it, I wish it was that simple... But for those cases where the handles won't do what I want, I end up hand editing a copy of the mesh, destructively. Trying to come up with a non destructive way gets pretty…
Hi! Props for attaching files :-B Taking a look at the lowpoly, I'd say with beveled edges and the resulting mesh shading, hard edges become redundant. While hard edges need UV splits (when baking a normal map), not every edge along a UV split needs to be shaded hard. I would use use hard edges deliberately in places where…
If I where you, I would pull down some menial job that pays the bills while you work like a mad scientist on your portfolio. If you move to LA you'll be competing for menial labor with all the out of work and would-be actors and actresses. The good news is that with the housing market crash finding a cheap place to live…
Hey Guys!! I'm new to the PolyCount community, excited to finally be here and have the amazing opportunity to participate in this contest. I'm gonna try my hand at making Zed! Planning on putting some personal flare to him while staying true to the concept. Good luck to all!!
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…
Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…