Artificial Mind and Movement is looking for talented, and highly ambitious individuals who are eager to join our exciting development team. Visit A2M.com A2M Based in Montreal, Quebec, Artificial Mind & Movement (A2M) is Canada’s leading independent game developer, employing 500 talented people in Montreal, Quebec and…
"As a christian, why would i support that." Because, as an open minded individual you are open to debate and like to hear and see differing points of view so it gives you a good picture of what the other people in the world are thinking, seeing and doing. As a Christian who is rock solid in his faith you should not be…
@AtomicArmy great progress! You've established a very solid base of light and color Now you need to nail down the composition for your shots to know exactly what you are showing and how. Terence Mallick's "Days of Heaven" come to mind for refence and Edward Zwicks "Legend of the Fall". Here is a whole bunch of searches you…
Main thing about Modo is it's customizability. Find your commonly used tools and bind them to a key. Easy way to bind a command to a key is to Press F5 then go to History tab. Here are you can see your command history. You can right click on any command and choose 'map command to a key'. It's more convenient then input…
Good for them! Looks interesting, they're getting alot of contrast between worlds if each world also has it's own art style to make them stand out more. The city world seems like an obvious " Game character stepped into real-life" kind of deal. While the others seem to have their other distinct styles aswell. I find it…
i was trying to do some bakes of my new project only to find out that 5.3.0's baking is broken. The same model bakes on 5.2.5 fine at work but I have the steam version here. Request: Can you guys include the older version in the Beta section of steam? I'm kind of stuck on 5.3.0 now with no way to revert to 5.2.5 :(…
Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…
As I'm not a character artist I am not going to crit on your portfolio, other than that I find the lighting in your beauty shots a bit boring. As far as cover letter and resume goes: Cover letter - Formatting is horrible (I assume you are already aware of this, and that it's just a working draft) - A bit too short and…
the vertex position input expects the position to be in 'object' space. if you take a step back and plug in the "vertex position" node that you find (in advanced mode) then it should work. Then e.g. multiply the vertex position output with 2 and you will see the object expand around its pivot. That works for me here. It is…
I encountered a problem when importing the st. file into Unreal Engine 5. When I added the Wind Directional Source in UE5, the tree didn’t move. I wonder which step I did wrong. I tried many ways to fix it but haven’t resolved the problem yet. -I tried to add Speedtree or Speedtree Wind node to the World Position Offset in…