Yeah its looking great! However, you need to be consistant with your hard edge:soft edge ratio in all areas. Maybe you havent gotten to it yet, but those fingers and toes need flattening! Also, the face has a facet contour that feels different from the rest of the body. While the body follows the contour of the muscles,…
let me backpeddle to the first starcraft storyline.. where the main thesemes were stopping the Zergs from overrunning all of known space, the terrans and the protoss making sacrifices to beat them. No one character in that storyline was indispensable, lots died but in the end the Zergs were stopped. the way the story was…
My online portfolio can be viewed at http://www.rjhalvorson.com I am skilled in 3D art, design, and web administration. My resume in word format can be viewed at this link: http://www.rjhalvorson.com/files/halvorson_resume.doc Thanks! Russell Halvorson
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
I wanted to do something with a less faceted or mid - high poly look. And with some research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and…
Thanks for the advice! I took a look at those threads and reshaped her face a bit according to the "feminine curves" in the Miku thread. Really, REALLY helped, now she looks like a female haha. Also altered some of her proportions slightly, making a better overall feel. I added 3 new pieces of armor; the outer skirt, fur…
Here some pics of the problems that i'm having with marmoset 1. Here is the Chromatic Aboration issue. (I also get this bug occasionally when I uncheck Post Process Effects) 2. When I use the depth of field there is NO gradual fade of the lens blur there is only blurred or not blurred. I'm sure there is supposed to be a…
Blockout: Here's a small update for Maya. Working on the outfit more. Need to figure out what I'm gonna do with the face so she doesn't look so much like a baby/doll.
1. If you're using a pre-made base of somebody else's making then try to credit. Even if the final work looks nothing like the base, it's only fair. The original artist deserves to be recognized for their contribution. 2. No. Using a base isn't "fake" or cheating. The fact remains that time is money and you always want to…
Some loops don't effect the silhouette but I figured the extra few triangles would be worth it for better geometry distribution for zbrush sculpting and the normal map. I was thinking of reworking the face to give him a more frightening mouth.