Yeah a bit over 1:30 ... Indeed a very powerful film. There is an extended version but I think it's worse because the theatrical cut has no talking heads and is made entirely of period footage.
UPDATE: Solved the problem by using PossessPawn on LevelLoad. The swap works because MobilePlaceablePawn extends the actual Pawn class. Ladders, jumping, xbox, iphone and keyboard controls all work like a charm :)
Hi thanks for the notes very helpful. I had extended arms initally that did squish I just couldn't get it to feel right they looked like IK pop if that makes sense.
Trying to get back in the swing of things after an extended Thanksgiving holiday. About an hour, maybe an hour and 15. Ugh. What do you guys do to get past Artists' Block?
So I tried extending the bricks but I am encountering the current problem: I realise the edge bricks distances need to be exactly the same but the problem is that these 2 bricks have different dimensions.
I use fbx for everything, it's the preferred way for many reasons, but my experience with Blender only extends to making static meshes so I can't give much personal experience here.
Perhaps to keep the silhouette similar to default Pugna, you can extend some of the crown spikes to look more horn-like. Without his horns he looks a little dumpy and dwarfish
maybe he is;) today's got a little out of hand, I kept getting interupted for extended periods and by making it a larger bust it ended up taking somewhere in the 31/2 hour dept.
Ah, neat, that's a good start. I'll probably take a look at these existing scripts and see if they can be extended to a more generic thing that detects your current selection and expands based on that starting point.
Thank you very much for the advertising! Stepped into just to say I'm currently working on beta 6, which will extend almost all selection tools to Edit Poly Modifier. Stay tuned :)