I think it might help to have more contrast in your textures. More color variance from tile to tile and brick to brick. You are already doing that but maybe you can push it a little more.
The beige brick wall looks a bit more cartoonish for the blizzard style I think, they looks like there is a pencil stroke around every brick which I don't recall seeing in something like WoW.
Everwhere you see that brick texture is just a placeholder, those models havent been uv mapped and properly textured yet, so i just threw that tiling brick texture over them all
looking really good. one thing is in the middle of the texture there is a vertical part where there are brick borders on every other brick that exactly line up and it kinda looks weird. everywhere else it is random except that part.
I think its looking worse and worse, the first one was ok, texture wise except from the bricks that looked like Hammered Metal. fix your uvs, and fix the brick exture, thats all.
it's probably because the bricks are too big . i told this to my co-worker but he didn't had enough time to refine it when i first modeled it i didn't even expect they use a brick texture there .
think about where the building is, how old is it, what is the purpose of the building. Also, I notice a clear seam from the white part to the red part of the brick on the graffiti side of the building. The placement of the brick texture is good.
hey- i like everything so far. my first advice on the bricks texture is the that red color you chose is a little extreme.. I would go with grays and browns for bricks but thats just my opinion
If you have a laptop check out it's power brick, if it says: "INPUT: AC 100V - 240V, 50/60Hz" then all you need is an adaptor since the brick can handle the 220v at 60Hz you'll get in Korea.
Due to repeating textures, someone suggested making two materials and vertex painting. Here's my bricks, which look tons better than the bricks on my old texture. Will make plaster texture now.