A bit of an image dump today. I textured the office plant (I made it an elephant leaf, a simple plant) but didn't sculpt it. I also textured the blinds on the windows, redid the lighting and tried a new post-process effect to bleach the scene and emphasise the shadows more. I also changed the shape of the desk fan to…
Norron -> well, i can forward you to this tutorial : http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/?follow=true i work pretty much the same way OccultMonk -> indeed, first i made the house with basic volumes, then i determined the elements that will be repeated and the unique meshes, this way i can start…
WHoa- this is getting cool some suggestions: the corrugated metal roofing, and metal frame work could benefit from some extra tris to bang em up a bit, make them look like heavy things have fallen on them, or people have maybe been climbing around on them. right now they just look too perfect. On the perfect note, a lot of…
Hello, unfortunately I can’t show the current project. I will probably create a new scene when I have some free time and show it instead, since I’m not able to share the current one. Video reference: https://www.youtube.com/watch?v=h5fTnIBziXc The issue with my scene is that I can’t achieve the same sense of volume as the…
Hi! You could unwrap UVs to strips (UV seams along hard edges). The benefit of this method would be that you don't get artifacts along the edges, since the UV strips are aligned with the pixel grid. If you map those strips to a trim sheet, you can use the same trim sheet for multiple frame variants, saving time and texture…
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Hey guys quick question! I'm relatively new to UDK and I'm attempting a modular scene in it for a university project. I've imported one of my meshes, it's just a simple 12 tri chamfer box with some polys trimmed off. The idea is, I want to be able to re-use this mesh but with alternating materials in order to break up the…
Hey guys, been awhile since my last post. I started interning with one of my teachers for some extra experience and whatnot and my first assignment is to create a class example for one of the projects. Its a low-ish poly fan art project. 2k tri max, 256x512 texture. Diffuse only. I'm probably going to do a sculpt of some…