You're going the right direction! Examine your photo ref, break it down into the unique elements. Look for repetition, you'll only need to make one of those. After you've modeled and UVd a unique element, you can duplicate it to recreate the repetition from the photo. Only need 1 bench top texture. Add a bench side, and a…
You keep it as one mesh Basically you keep the mesh as it is but move the elements a bit away that will cause problems, in the lowpoly and the hipoly. So first you would make a test bake with the mesh all together to identify which areas are problematic, than move the elements a bit away that cause these issues (numeric…
I agree with everyone else that your tree does seem off, a little too lump-of-clay looking such that it doesn't read like twisty bark, but the chest itself is a problem too. If you're modeling an element from real life, you should probably investigate that real life element, and... well, happens that lego chests are always…
I'm officially a "3D Artist", but I do a lot of other jobs. My job consists mainly of prop/level modeling & texturing. I'm also responisble for getting the artists up to speed on the engine, and getting the artwork to function properly in-game. I also do a lot of level design elements, working with the main design team and…
The new weld algorithm keeps track of the vertices that are generated and only welds those pairs back together. If you have a mesh that is made up of several elements, the elements will stay in tact. Previously, the weld was just a proximity threshold and could generate bad geometry. There are still cases where you might…
Hi everyone! I decided I wanted to work on a new project that would allow me to try out new programs and techniques. I'm currently working on blocking out all the forms and elements for my monk. Everything was done in Zbrush, Maya, and Marvelous Designer (one of the programs I've been wanting to learn). I have a few more…
I agree with you I haven't touch the face "body" features as much just because I want to have more elements down so I can then commit to the face which is the most important element in my opinion. I will totally get back to both @Felixenfeu Thanks for the feedback (: As for the body I understand I put too much time on it…
Sorry for taking this long to update this. I put together the splash art for the dragonslayer related skins and another image with the skins in-game. While putting everything together I noticed that the skins armors are very different from the dragons in-game. I was thinking that it might be cool for the dragonslayer skin…
well, I'm not very good at doing things like digital painting, so I thought that if I ... wait I think I commented on this before ... i guess my focus would be to become more efficient at rendering out a painting as opposed to dealing with things like composition, gesture, perspective etc. that stuff is important too but I…
I agree with _DeadPixel_. Wear is a little too even. The interior of the bus stop should have less wear than the exterior, yet would probably have more pen writing or graffiti from those bored and waiting for their ride. Shiniku makes a great point about the discoloration. Start fading out a bit of the intensity to add to…