I use Rigging ArmyKnife (1.8) to rig just about everything. http://www.wahooney.net/download.php?list.2 Here is a video tutorial to do what you want in less than 2 minutes. http://www.wahooney.net/download.php?view.30 Max 9 sometimes has problems getting the quickwire feature to work.
The last two DVDs have been held up by a whole onslaught of things, moving overseas twice, noisy neighbours making recording impossible at one flat, disk storage whilst travelling, waiting for max 9 and working on projects. Moving to the UK was not cool. The rest of the series should be ready soon! Promise. Really!
Typically you have some set of "core hours" where everyone needs to be at work to facilitate meetings, etc (here they're 9:30-5:00, with 12:00-1:00 assumed to be lunch) and so you can arrive any time before the hours begin and leave any time after.
iWerez - Yeah those dextures are way dull. What are your texture and lighting settings? To get the best out of your textures in Unity: - Set your texture filter to Trilinear - Aniso level to 9 Set rendering path to Deferred Lighting Color space to Linear That should be a base to get those textures popping.
try picking up several shocks before using them... its much harder to evade 9 shock domes rather than 3... and dont use them when you know the 1st is right before a split route or a bridge/tunnel... but sure, if the player in 1st is skilled enough it can get hard :)
I gotta chime in here to say I use my tablet across both monitors, left one is 4:3, right one is 16:9, and the tablet is 4:3. I have never had a problem with the shape of the tablet, and to be honest I've never even though of it till I read this thread.
I totally agree the The 12 principles of animation are very important. But they are a little dated. They where not handed down on stone tablets. They came from 9 old Disney animators that came up with the concepts and names more or less out of necessity. For 3D 8, 10, 11, 12, are often out of the control of the animator or…
Think it needs more rivets Nah but seriously I think it could use some time indicators, typically clocktowers use roman numerals but I think any marker would work at hour 12/3/6/9. At the moment you have a lot of small scale repetition of details. Especially in the interior.
CTRL+N with the cursor in a text field. much like the old "max doesn't have a repeat last command" thing - it does, they just don't shout about it and stability wise - on decent hardware (ie intel + nvidia) 2012 is pretty good, it's no max 9 I'll grant but it's a step up from the last couple
propably with proxies and or Reference objects - depending on what you use. Maya and max have something like that,- though I believe updates need to be done manually or only occour when you save. The max reference system however is a horrible mess,- at least in version 9 - not sure if they every fixed that big mess.