Black Mesa (went looking on steam, been dying to play it but 20gig is just too big for my old 128 SSD : / though did chance upon this screenshot already pinned to the store page)
All the pieces have 27k tris, She: 12k polys and the fish: 1.6k polys. Check the marmoset viewer if you want to see more info @akiratang :) https://www.artstation.com/artwork/bazVdE
i would cut the SSD and use the spare change from that to get a better processor or something. You'll find that 120 GB goes VERY fast and if you're on a tight budget it's just not worth it.
Yep. If anyone's modeled engine casing (with precision!), this plug-in's the best thing since sliced bread. http://ie.picclick.com/1992-KTM-125-right-side-engine-casing-crank-281138653532.html
wooly socks! nice clothes! 120 days of WoW time and Super Street Fighter 4 along with a bunch of steam games and some good books. The best was of course the christmas dinner :D
i say we have a common insignia. as a "decal" .psd file, like, painted @ 128* res. so that we're all unified... any1 else up for it? quick 1 week minicomp?
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…
Some progress on this thing, the idea with ropes and marble was taken from Plamen Tamnev on artstation: https://cdna.artstation.com/p/assets/images/images/026/585/762/large/plamen-tamnev-env-draft-21.jpg?1589188193
It's the way Nintendo has operated for over 120 years. When their main venture isn't working out, they start focusing on another aspect of their business. Nintendo have dabbled in taxi services, running hotels and even steel in the past.