Are you using the middle mouse scroll wheel to zoom? Try both and see what happens. If that doesn't work try walk thru mode to "move the viewport closer" instead of zooming it. I know middle mouse scroll in perspective will slow down the closer it gets to an object. If you have nothing selected when you "middle mouse…
Hmm. But it`s no german word. Google translator thinks it`s a italian word. But doesn`t deliver a translation then. I found some meanings for it, and it lists stuff like fog or navel or novel. I personally still favour Void World. That`s how your software is already known and named at some other boards. - Funny how such a…
im not at the same level as you guys here, but i still want to comment on the zoom issue. kind of early on i had a teacher telling me that, that its always important to zoom out continuosly during the painting process to see the whole piece, to get composition right and not focus to much on details. since then i made it a…
If you have game ready models, start showing them as they are. re-beveling and subdiv added on top for "beauty" is shooting your foot. The imo easiest and quickest way to render game ready models with a low barrier is using Marmoset Toolbag. drag drop the meshes as a gltf or fbx file into it. Throw a good lighting on it,…
hmm... maybe I should clarify. In zbrush when you zoom in and out of your mesh your brush stays the same size in the viewport. This makes it easy to have inconsistency when sculpting details if you zoom in/out at all. In mudbox when you zoom in and out of your mesh your brush scales with the zoom so that it's the same size…
mmh well sorry, it's not about the rotation focus. In perspective, the zoom is relative to the size of the object when you press z so the the move is coherent, hence if you focus on a big object and then try to zoom on a little object right after, it will be "slow" because the zooming ratio is still adapted to the big…
Hey Shawnlooyen! You've got some good things going in these pieces, particularly Oswald's Airship-Appealing lighting and general sense of 'lived-in-ness' for the interior of the ship. I'd love to see more break-outs and explanations of the different sections and items of the interior or at least zoomed in detail sections…
$!nz: I wouldn't scale things to zoom them... how are you trying to zoom? And what do you mean by "better image quality" ? I see a lot of people trying to zoom just by using the canvas zoom which basically just doubles the size of each pixel (some people even take screengrabs in this mode, no idea why!)... if you hold down…
Nah it doesn't zoom in and out like crazy, thank god. It shakes like crazy, the cursor when you put the stylus close to the tablet wyen you are just about to paint. It also doesn't draw or paint normally while it does this. It just doesn't want to draw an arc for example. The problem seems to go away if I zoom in if I'm…
Thanks for the welcome and thanks for answering! I find that interesting. What of say a tabard / loincloth? I'm guessing it's the same process as applying a hem or just leaving it be if it isn't ever possible to look at it from the side? In my case the players (multiplayer) can get up close (essentially up to the bounding…